After the death of King Robert Baratheon, Westeros remained calm for only a short while before the lords Alyn Baratheon, Garys Stark, Petyr Lannister, and Steffon Tyrell began expanding their influence throughout the Seven Kingdoms. These lords were too busy mustering their troops to notice the Wildings testing the strength of The Wall. In fact, despite the fact that it was only a small band of Wildlings attempting to scale The Wall and cause chaos to the Night’s Watch, these four lords nearly failed in the protection of the realm because they had been too busy exerting their influence on the Iron Throne by manipulating the lesser lords of the King’s Court and imposing their will on their fiefdoms. Thankfully the lords Garys Stark and Petyr Lannister had some foresight and sent enough men to the Night’s Watch to repel the Wildling attack. After the Wildlings’ first attempt on entering Westeros failed, the war began proper.
Two-Jay felt that familiar buzz and reached for his phone, expecting to hear the voice of his co-conspirator. “Do you have the item?” said the voice. “Was it worth it?”
“Well,’ replied Two-Jay, “it all came down to a game of Parcheesi. That should tell you everything you need to know.”
“So it was a trap after all. I suspect it was for Tomar. Any hard feelings that we were the ones to take care of that issue?”
“I don’t believe so, sir. In fact, I won that key Tomar was so eager for us to steal.”
Everyone knows the power of words. They can be the catalyst for a new idea; they can topple governments. The stories woven by such little things can come to define all who touch it. Words and stories are the lifeblood of the human experience.
What then about the games we play? Aren’t they also just as far-reaching, but on a smaller scale? What would happen should games take on the same life as the stories we tell?
Here are the stories of four people whose lives became intertwined through the bad luck of seeking a simple treasure in the hopes of being marked for Immortality!
The beardless thief stole from them—all of them—but he took great pleasure in taking much, be it money or powerful objects, from the monk. The poor monk had grown to hate the thief who always seemed right around the bend; it was no different when the holy man turned toad.
After decades of strife caused by the accidental creation of unnatural creatures by the red-haired wizard Koko, the kingdom of Seltzardia split into three realms ruled not by mankind but the wizard’s own twisted fiends. As penance for what he wrought, Koko went into the deepest fires of the Inner Realm and poured all of his power into the creation of the Crown of Command—an artifact that can cause all to submit. Though it was not quite what he intended, Koko’s power was gone from him, which all but ensured that he would die before being able to correct his mistake. It is said that to even behold such an artifact of power can cause honest men to become base and cruel.
Having met in a tavern and speaking without truly thinking, Frodius the Minstrel, Paola the Prophetess, and Matthias the Warrior banded together to seek out this mysterious artifact in order to bring peace to the Three Realms. The best laid plans, however…