A group of friends living in a secluded society, brainwashed and closed off from the rest of the universe discover the remains of an advanced civilization hidden underneath their so-called utopia.
With the help of an eccentric old man who is more than he seems, four kids venture below the surface and unearth the long-lost secrets of an underground world riddled with technology, the likes of which no one they know has ever seen.
They soon learn that secrets and conspiracies hold merit, and that such power brings great evil to those who are not prepared to receive it.
For those who read novels or play video games the story presented above is all too familiar and even though it is a co-op Action RPG with its own share of loot like the Diablo and Baldur’s Gate series, this game has no orcs, elves, or other fantasy races. Instead this is a world where the characters must experiment with human augmentation (technological and neural) in order to survive in a bleak, ancient underground city.
You might be asking “What’s new?” That, my friends, would be the combat system or more specifically the choreography of combat. In most Action RPGs the characters just swing weapons around without making any real, meaningful contact. In Project Lodus the many branches of combat (which changes based upon weapons used and whether strikes are blocked or not) are being choreographed by the Academy of Theatrical Combat, which has worked on such films as Hook, Master and Commander, and Three Musketeers.
If you have any interest in helping Project Lodus get made, check out the Kickstarter page here. Leviathan Interactive can be found on Twitter
@LeviathanInt and if you want to see more videos from the Academy of Theatrical Combat check out their YouTube page.