Gary, King Pirate (game session)

The Players:

  • Peter: a 5-time winner of the trophy; The Risk Master
  • Gary: the previous holder of the Risk Master trophy; The Atlantean Champion
  • Alan: hasn’t won the trophy, despite his love of nuclear booms; Proponent of “Peaceful Coexistence”

The Game: Pirate’s Cove

No one seemed safe tonight; there was much fighting in this game of Pirate’s Cove.  The compass mechanic is supposed to create a certain randomness to where each player sails and is part of the fun.  There is always a sense of relief when your opponent doesn’t sail to the same island as you, allowing you to either repair your ship from a previous round of cannon fire or to slowly build a stronger vessel.  However, we kept sailing to the same islands, and no one was man enough to sail away (flee!) to avoid the cannon fire. How likely is a mutiny anyway, right?

On the first turn Pete and Gary fought (Pete won) and Alan chose to go after a famed pirate ship whose captain rolls three dice in combat… and whose successful rolls damage all sections of a player’s ship. Alan did minimal damage to the pirate, but his ship was quickly shredded. This would continue to be an unfortunate trend with Alan.  He spent more time repairing his ship than pursuing his dreams of fame and treasure. Due to Alan’s initial inability to harm the famed pirate, both Gary and Pete chose instead to focus on building a stronger ship than chasing famed pirates.

Soon enough Gary’s fame skyrocketed and continued to rise despite all the in-fighting; though in second place, Pete’s fame was nowhere near the same level as Gary’s. One thing that greatly helped Gary was his parrot which allowed him to hold onto more treasure than his hull would normally allow, which ultimately made up for the fact that earlier in the game the other areas of his ship were not too strong and made for easier targets. Both times he decided to bury his treasure, he buried eight chests of gold. Gary’s Tavern Cards were also instrumental in him gaining much fame.

On the last round Alan sent the Royal Navy after Gary, who had sailed to the Tavern hoping to pick up some easy cards and gain seven fame. Surprising to everyone, this was one of the few times that Alan had great dice; Alan finally showed off his die rolling skills, forcing Gary to be sent to the Cove to repair his vessel. Since his ship wasn’t completely destroyed and he had plenty of gold to spare, he still gained some cards that ultimately gave him even more fame. Of course, Gary was already leaps and bounds ahead of the other pirates playing the game and did not need more fame to cement his victory.

On another island, Pete and Alan challenged the Pirate Captain that had initially shredded Alan’s ship. Of course, since Pete’s ship was the strongest, the Pirate Captain went after his ship first causing Pete’s vessel to suffer greatly in this endeavor. Although Pete managed to defeat the Pirate Captain, he was forced into sharing the fame for it with Alan, so they both received three fame instead of the six it was worth. With Pete’s ship nearly in ruins, Alan made little work of it and defeated Pete.

At this point, however, no amount of fame could help Alan and so Gary won the game with more than 20 fame.

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About wordlyChimp

I read, write, and play games. Reverend Mothers fear the power of my prose (well, that's what I tell myself). I am the Risk Master.

Posted on January 5, 2012, in Games and tagged , . Bookmark the permalink. Leave a comment.

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