Monthly Archives: January 2012

Swords of the Purple Dragons (game session)

The Players:

  • Peter: a 5-time winner of the trophy; The Risk Master
  • Gary: the previous holder of the Risk Master trophy; The Atlantean Champion
  • Alan: hasn’t won the trophy, despite his love of nuclear booms; Proponent of “Peaceful Coexistence”
  • Steve: the only one who could prove a threat to Pete’s might– if he played more games; The Occasionally Present

The Game: Samurai Swords

The game was slightly modified (players only needed 30 territories rather than 35) and we had to stop no later than 10:40 so Steve could make the train.  Whomever had the most territories once the timer went off would be the winner.  We all started with 17 territories.

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Gary, King Pirate (game session)

The Players:

  • Peter: a 5-time winner of the trophy; The Risk Master
  • Gary: the previous holder of the Risk Master trophy; The Atlantean Champion
  • Alan: hasn’t won the trophy, despite his love of nuclear booms; Proponent of “Peaceful Coexistence”

The Game: Pirate’s Cove

No one seemed safe tonight; there was much fighting in this game of Pirate’s Cove.  The compass mechanic is supposed to create a certain randomness to where each player sails and is part of the fun.  There is always a sense of relief when your opponent doesn’t sail to the same island as you, allowing you to either repair your ship from a previous round of cannon fire or to slowly build a stronger vessel.  However, we kept sailing to the same islands, and no one was man enough to sail away (flee!) to avoid the cannon fire. How likely is a mutiny anyway, right?

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